Getting Started with Morea
Welcome to Morea, where a steampunk empire is clashing with a magical kingdom, and the streets of Mori hum with the energy of invention—and the occasional explosion. This is a world of industrial grit, political intrigue, and unexplored lands are set against Magical beasts, dragons and the magical mysteries of ancient people long lost to time.
Supported systems:
- Dungeons and Dragons 5 & 5.5e (Recommended)
- (Advanced) Dungeons and Dragons
- Pathfinder 1e & 2e
The world has multiple continents with specific themes and regions ruled by unique factions. Political factions vie for power and countries maneuver against each other giving the world depth and a feeling that it lives.
| Region | Description | Major Factions/Conflicts |
|---|---|---|
| Empire of Mori | A steam-powered empire on Elastar, founded by Moriander, who harnessed divine magic. | Aggressive expansionists, Mori vs. rebels, magic-dampening tech, industrial pollution, social inequality. |
| Kingdom of Theresia | An elven-ruled archipelago, seeking to restore the old world order and unravel the Gods’ disappearance. | Elven Houses vs. a newly crowned Queen, volcanic eruptions, ancient ruins. A war with the Empire. |
| Olmerrec | A wild, unexplored frontier with jungles, wastelands, ruins, and mutated beasts. | Settlers vs. jungle raiders, exploration vs. survival, lost civilizations, and arcane mysteries. |
| Pol | A frozen continent where magic is outlawed; inhabitants are "corrupted" by magic and exhibit fey/beastly traits. | Confederacy of Vec (anti-magic zealots) vs. outcasts, thin planar veils. |
Ukiuqtaq | A lonely frozen waste where almost nobody lives. Some strange structures made of ice can be found here. | Technology-hating cultists roam the tundra, magical monsters hunt any and all and an all consuming cold. |
Dhakara | The dead lands, split between the salt marshes of the east and the desert of the west. | Undead have made their home here and most do not suffer the living. |
Windemere | The Fairy lands of happy Halflings and much rejoicing! Forests, vast farmland and happy villages dot the land. | The High King rules the Kingdom from his castle while the druidic orders spread the ways of Fairy. New settlers upset the balance. |
| Vulgnor’s Range | A dwarven/gnomish underground network of cities and railways, balancing autonomy and empire rule. | Kazad’Zar vs. Deep Republic, steampunk marvels, old vs. new magic. |
| Lorrukh | A tent city built by the oppressed "Monster races," aspiring to liberate their kin. | Orc clans, goblins, and allies vs. Empire of Mori and the Kingdom of Theresia. |
Free State of Saratoga | An Anarchist society where no-one rules and piracy runs rampant. | Anarchists vs. tyrants, pirates and raiders plunder ships and cities. |